Korea: Fire and Ice is the first game in a new system called Operational Scale System. This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit.
Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this.
The grand campaign game covers the first year of the war.
Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory – but as you advance, you’ll see your supply situation deteriorate. Detection will also be a key to victory as finding
0 lo tienen · 0 lo desean
Inicia sesión para valorar este juego.
Aún no hay reseñas escritas.
Todavía no hay nada escrito sobre este juego. Una duda de reglas que tuvisteis en la mesa es un buen primer texto.
Todavía no hay debates sobre este juego.
Todavía nadie ha registrado una partida de este juego.
Dados, puntos y reloj para este juego. No se guarda nada: lo que pasa aquí se queda en este dispositivo.
Nada por aquí todavía.